Mobile Design / User Research /

Reducing Food Waste Made Fun for Students 

Reducing Food Waste Made Fun for Students 

Reducing Food Waste Made Fun for Students 

UW/UX Designathon | Summer 2023

Context

Context

The UW/UX Designathon, hosted by the University of Waterloo, was a 5-hour design sprint focused on creating products that positively impact society.


I conducted research, translated insights into high-fidelity prototypes, and delivered an innovative design that earned us first place among 100+ participants.

Timeline

April 2023

(5 Hours)

Team

2 Designers (Me)

2 Business Strategists

Constraint

Starting from scratch

Short turnaround time

Limited Resources

Impact

1st Place Winner of the UW/UX Designathon

The Challenge — How can we use technology to make the world a better place  via gamification?

The Challenge — How can we use technology to make the world a better place via gamification?

Identifying Our Problem Space

We wanted a solution that was well-focused and impactful, so our team conducted a lightning brainstorming session to identity our potential problem spaces we could explore.

Idea Prioritization

Idea Prioritization

We wanted to evaluate which problem was the most fitting for our team to pursue, so we evaluated each option by 3 factors.

Ultimately, We decided to go with food waste from over-consumption.

How might we…

How might we…

Create external accountability for university students to help them recognize and improve their food consumption habits, reducing the impact of unfinished plates on overall food waste?

We wanted to validate our problem and understand our target users’ current pain points, so we conducted both secondary research and user interviews.

Secondary Research

Secondary Research

The average size of a single restaurant meal has increased by 69% for main dishes and 27% for desserts over this period.

Source: University of Toronto

#foodporn has 296M posts on the #1 photo-sharing app, Instagram.

Source: The Millions

58% of all the food produced across the country is wasted.

Source: Global and Mail

Almost 2.3 million tonnes of edible food is wasted each year - costing Canadians in excess of $21 billion.

Source: City of Toronto

User Interviews

User Interviews

Phone interviews to 4 university students told us their frustrations and what they value:

  1. “I like taking photos of my food and sharing them with my friends, but I’m not sure about sharing my finished plates with people”
  2. “If I don’t finish my plate I’m take it home with me but once it’s in the fridge, I just forget about it.”
  3. Most individuals (69%) feel it's their responsibility to minimize food waste, though they could benefit from a bit of support.

Based on both of our primary and secondary research, we deemed that there was a valid problem at hand.

User Persona

User Persona

Solution Ideation

Solution Ideation

We targeted 3 main pain points our target users expressed and conducted a solution brainstorming session.

For our MVP, we decided to include 3 key features to show as a proof-of-concept.

From a rough user flow and lo-fi wireframes, we transformed our idea into a working MVP.

User Flow

User Flow

Lo-fi Wireframes

Lo-fi Wireframes

MVP

MVP

We presented these screens (in a working prototype) to a panel of judges after the end of the designathon.

Given the short turnaround ime, our team did not get to flush out all of our ideas in our MVP, so our team revisited this product after the designathon to polish our user flow, design, and interactions.

Design Iteration

Presentation of posting a meal

V1

V1

V2

V2

Functionality — Ability to edit photo

Hierarchy — Prioritizing content over photo preview

Consistency — Home feed padding

Design Iteration

Presentation of homepage

V1

V2

V2

Visual — Cleaner, more uniform interface

UX —Carousel indicator and ability to like and comment

Design Iteration

Presentation of gamification

V1

V1

V2

V2

UX — Ability to add and search for friends

Visual — Use of emoji and illustration to draw familiarity and sense of "fun"

Balance — Effective use of white space and element spacing

Design Iteration

Presentation of private diary

V1

V1

V2

Consistency — Card header, round corners, and layout

UX — Ability to filter calendar by month and year

Contrast — White background against black text to improve readability

Takeaways 🥡 — The good, the bad, and everything in between

Takeaways 🥡 — The good, the bad, and everything in between

Don’t Hold Back, Over-Communicate

This is the first time I, and everyone on my team, has worked with such a short turnaround time, and we turned that anxiety into constant verbal communication, and that was the #1 thing that helped us be efficient. We kept everyone involved in the brainstorming process for as long as possible until we were all aligned, and then we splited up to work on the presentation and prototype separately.

Tell a Story

Focusing on telling a story and inserting anecdotes where necessary made our idea easy to follow and kept the judges engaged throughout our presentation. This is crucial as the greatest idea wouldn’t be great if it left the crowd confused.